Logic Lunchbox

Sonar

Battleships logic puzzles with sonar buoys. Find the hidden fleet. Numbers at the edge count ship cells per row and column, buoys count the ship cells around them. Rules, techniques and new puzzles every day in four levels.

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Rules

Techniques

Every hint in the game names one of these techniques and shows where it applies.

Around the ship

Ships never touch, not even diagonally, so the cells diagonally next to every ship cell are water. Once a ship is two cells long, the cells along its sides are water too. Long-press or right-click a ship cell to mark them in one go.

Full

Once a row, a column or a buoy has as many ship cells as its number says, everything else there is water. A 0 means water only.

Exact

When a row, a column or a buoy has exactly as many free cells as it still needs ship cells, they are all ship.

Complete

Once a ship is as long as the longest missing one, it cannot grow any further, so its ends are water. When only submarines are missing, every single ship cell is a submarine.

Overlap

When all free cells of one number also count for another number, compare what both still need. If they need the same, the rest of the bigger area is water. If the bigger one needs exactly as many more as it has other cells, those are all ship.

Fleet

Check where the missing ships still fit without touching others or exceeding a number. Where none fits, there is water. If the last ship of a length only fits in one area, the cells that every possible position covers are ship.

Either-or

When a row, column or buoy needs exactly one more ship cell and only two cells are free, try one of them as ship. If that leads to a visible contradiction within at most two forced moves, it is water. No puzzle asks you to think further ahead.

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